

Combat, unsurprisingly, is fantastic in Diablo IV, and during my mere 15 hours with the game, I've reached level 28 and have already outfitted my character with all the skills that I want. Creatures froth in the lime green of a poison trap, and anything that bleeds spews its life fluid all over the crisp white snow. The color palette also allows your character's abilities to shine a little brighter as well Most of you have said you'll probably be using the Necromancer class - I've been rolling through with a Rogue, and she creates quite the spectacle when causing skeletons to explode from purple Shadow-imbued bow shots. Naturally, the color palette is predominantly a blend of darker tones of grey and brown mixed with whites as a backdrop, and small splashes of other colors that pop in the bleak atmosphere of each scene. It's gorgeous - if you would call a landscape filled with pain and anguish "gorgeous" - and exactly what I'd want from a game focused on the forces of Hell tormenting the living.

I loved Diablo III, but I could never get along with the overall art style, which was a far cry from Diablo II, so seeing Diablo IV change direction is a breath of fresh air. I'll kick this off by covering something I spoke about a little while back: Diablo IV's return to the grittier-feeling Sanctuary feels undeniably right.
